Devil May Cry – Shinobi – God Hand – Ninja Gaiden 2 – Astral Chain
Character Maneuvering / World Interaction
How to jump. Three buttons going around in a circle except the inner button. Can you jump?
What does it mean to hit things?
Scenario Design / Momentum / Stage Layout
Leave off at any point.
Order / Spacing / Replayability
What is cool.
1. Design considerations with videogames for children. – automated, -lite; input of Kirby’s Dream Course [SNES], AORH, NSMB
A young audience does not have time for, nor tolerate, pretentious exposition dumps.
2. Games are too violent. – Audience issue and Graphical Depiction issue:
- Splatterhouse 2 [GEN] versus Splatterhouse (2016)
3. Cinematic use in action games. – Super Battle Tank [SNES] – Dino Crisis [PS1] – Ninja Gaiden [NES]