Action

Devil May Cry – Shinobi – God Hand – Ninja Gaiden 2 – Astral Chain

ARTICLE INCOMING

Character Maneuvering

controllermockup

How to jump. Three buttons going around in a circle except the inner button. Can you jump?

Violence / Combat

What does it mean to hit things?

Encounter Design / Pacing / Stage

Leave off at any point.

Order / Spacing / Replayability

What is cool.

IMG_E2194


FUTURE ARTICLES

1. Design considerations with videogames for children. – automated, -lite; input of Kirby’s Dream Course [SNES], AORH, NSMB

2. Games are too violent. – Audience issue and Graphical Depiction issue:

bookimage0b

  • Splatterhouse 2 [GEN] versus Splatterhouse (2016)

3. Cinematic use in action games. – Super Battle Tank [SNES] – Dino Crisis [PS1] – Ninja Gaiden [NES]


IMG_E2346

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.