Open World

Body Harvest – Grand Theft Auto 3 – Far Cry 2 – Xenoblade Chronicles X – The Legend of Zelda: Breath of the Wild

The entire world is free to explore by the player and with large effect.

Body Harvest

1. Bug swarms appear around areas leading you to places of importance [hot n’ cold]
2. Being lost
3. Point B (new weapon, ammo/fuel/health, alien processor, etc.)
4. Response time to alien invasions and burning towns
5. Warp points
6. Vehicles
7. Maps and visual markers

Grand Theft Auto 3

1. Enemy gangs appear around areas leading you to places of importance [hot n’ cold]
2. –
3. Point B
4. Response time
5. –
6. Vehicles
7. –

Far Cry 2

1. Aggro enemies in jeep show up in areas of lesser importance.
2. Being lost
3. Point A
4. –
5. Warp points (bus station)
6. Vehicles (jeep, raft)
7. Map is held in character’s hands

Xenoblade Chronicles X

1. Enemy levels may indicate places of importance [hot n’ cold]. Also light beacons.
2. Being lost
3. Point B
4. –
5. Warp points
6. Vehicle (Skell)
7. Map is held in player’s hands (Wii U GamePad display)

The Legend of Zelda: Breath of the Wild

1. Small environmental discrepencies appear leading you to places of importance [hot n’ cold]
2. Being lost
3. Point X
4. Your own pace. Optional rescuing of harassed NPCs from enemies.
5. Warp points
6. Vehicles (horse, bike)
7. Optional map and visual markers

GENRE DESIGN

1. Fortune – Bug swarms appear around areas leading you to places of importance [hot n’ cold][localizing]

2. Display – Routes, paths, short and long, muddy, contrast of avatar color to environment, being aware of your location. Persistence of time (day/night cycle, permanent forecast, etc)

3. Intrigue – What keeps you going.

4. Scenarios – Game-Time vs Down-Time. NPCs of interest.

5. Convenient Features – (warp points).

6. Movement – trudge through terrain vs devouring space

7. Map and visual aids – map chart, compass, go-to markers.

IMG_E2202


FUTURE IDEAS

Map + Wii U GamePad to launch aerial drone scout.

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